How to play
Hold'em, the club's way
The rules of No-Limit Hold'em in a minute, the hand rankings, and the Canadian pieces of the club that make it play differently.
The basics
Hold'em in a minute
Two cards each
Every player is dealt two cards face down: the hole cards. Peel yours up from the corner.
Five on the board
Three shared cards come on the flop, one on the turn and one on the river.
Four rounds of betting
Before the flop, then after each new card: fold, check, call, bet or raise.
Best five wins
At showdown each hand plays its best five from its two cards and the board.
Hand rankings
From the best hand down
-
1. Royal flush
Ace, king, queen, jack and ten, all of one suit.
AKQJ10 -
2. Straight flush
Five in a row, all of one suit.
98765 -
3. Four of a kind
Four cards of one rank.
QQQQ4 -
4. Full house
Three of one rank and two of another.
JJJ88 -
5. Flush
Five of one suit, in any order.
AJ862 -
6. Straight
Five in a row, of mixed suits.
109876 -
7. Three of a kind
Three cards of one rank.
777K2 -
8. Two pair
Two pairs of different ranks.
KK559 -
9. One pair
Two cards of one rank.
AA1063 -
10. High card
None of the above: the highest card plays.
AJ852
Betting
The curling lane
Your bet control is a curling sheet. Slide the stone, or tap the Skip's broom and it slides there for you. One push across the line is the bet.
| Hog line | The minimum raise |
| The rings | A third, a half or two thirds of the pot |
| Tee line | The pot |
| Back line | All in |

The club's own words
Curling, hockey and the voyageurs
The button and the hammer
Curling's button is the centre of the house; a Last Stone Draw decides who takes the dealer's button. The hammer is the last stone of the end: at the table, acting last after the flop.
Run, Décharge or Portage
All in with cards to come, the table votes like voyageurs at a rapid: run the board once, unload it twice, or carry it three times. The fewest boards anyone asks for is dealt.
Chirps and tilt
Once an orbit, chirp a regular. Steam rises off a rival who has had enough, and a rival on tilt plays looser.
Reads
Call a rival's hand a monster, value, a draw or a bluff. If the showdown proves you right, you earn Read Points, and the night's best read earns a star.
Dealer's choice
Omaha and Draw at the Kitchen Party
At the Kitchen Party every dealer calls the game for their hand.
No-Limit Hold'em
Two hole cards, five on the board, any bet up to all in.
Pot-Limit Omaha
Four hole cards, and your hand uses exactly two of them with three from the board. Bets up to the pot.
Five-Card Draw
Five cards each, no board. One draw of up to three new cards, then the showdown. Bets up to the pot.
Your kit
Power-ups
Trade Reserve chips for power-ups at the Trading Post in your Locker. One plays at the table each hand.
Lantern
Your odds, every street
Owl’s Eye
A read on one rival
Hat Trick
Half again on a win
Snowbank
A soft landing at showdown
Fresh Ice
Two new hole cards
Lighthouse
See the next card first